0.2.0 - Combos, Patterns and Powerups
Starship S.P.R.I.N.G. » Devlog
This release covers features that were planned for the original jam, as well as a few new ideas.
New Features
- Combo system that rewards players for frying enemy ships in quick succession.
- Powerups that extend the connecting spring or add deadly shields around the two ship halves.
- Players are now able to fix either half of their ship in place, creating new opportunities for extravagant moves.
- New bullet patterns: Spiral, sine wave and homing bullets.
- New enemy type: A counterpart to the player's ship, two halves connected by a less deadly spring. AI is WIP.
- Improved enemy AI: Fire direction determined by spawn side, blocked parts start firing if the blocking part is destroyed.
- Bullet explosions.
- Stars in the background.
- Ship colors on health bar.
- Extended soundtrack.
Bug Fixes
- Score system replaced, no longer results in absurdly large scores.
- Enemies no longer fire after game over.
- Health bar should respond immediately (though less smoothly).
- Bullets disappear when outside arena (previously only when diagonally outside, whoops).
Known Issues
- Health bar doesn't work perfectly.
- Balance is skewed heavily in the player's favor by the introduction of the powerups.
- Some animations may not play.
Files
StarshipSpring_Linux_v0.2.0.zip 37 MB
Jul 10, 2023
StarshipSpring_Windows_v0.2.0.zip 38 MB
Jul 10, 2023
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Starship S.P.R.I.N.G.
Control two halves of a spaceship joined by a deadly electrified spring
Status | In development |
Author | qualitanty |
Genre | Shooter |
Tags | Bullet Hell, Shoot 'Em Up, Space, spring |
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